Imperial Stormtrooper v2.0

Imperial Stormtrooper v2.0

PostPosted by Ollie » Mon May 08, 2017 12:35 pm

There has been a lot of discussion on the Star Wars D6 discord server about buffing out Stormtroopers, so tossed some stats together. I was surprised to see how out-of-date the Stormtrooper armor was when comparing to the traditional WEG stats to what we know about the armor now. I am really looking forward to seeing your comments.

Imperial Stormtrooper v2.0
Blaster 5D, (s) Blaster: rifle 6D, Brawling Parry 4D, Dodge 4D, Grenade 4D, Melee Combat 4D
Intimidation 3D, Survival 3D, Willpower 4D
Search 3D
Brawling 4D, Stamina 3D
Security 4D

Special Abilities:
--► Squad Tactics: Due to their training, Stormtrooper squads do not need to make a command roll to combine actions in combat.
Story Factors:
--► Authority by Fear: The visage of white Stormtrooper armor represents the emotionless, faceless might of the New Order (+1D modifier to intimidation skill checks).

Move: 8 (cannot All-Out move)
Character Points: 3-5

Equipment: Stormtrooper armor, utility belt, E-11 blaster rifle (5D), 2 stun grenades (6D stun) or 2 C-22 fragmentation grenades (5D), Imperial code key thermal detonator (6D).

Game Notes: Stormtroopers are typically armed with an E-11 blaster rifle, however they are also known to wield DLT-19 or DLT-20A. Depending on the mission, a single T-21 light repeater Less may be issued to a Stormtrooper squad.

--► BlasTech DLT-19 Heavy Blaster Rifle (Dmg: 5D, Rng: 5-50/180/350).
--► BlasTech DLT-20A Laser Rifle (Dmg: 5D+1, Rng: 4-35/110/280).
--► BlasTech T-21 Light Repeater (Dmg: 6D, Rng: 3-50/120/300, Ammo: 50).

Stormtrooper Armor v2.0
--► Body Armor: designed to lessen injury from blaster bolts (+1D versus energy, deflects/absorbs stun beams) and provides excellent protection against explosions and shrapnel (+2D versus physical, it offers no protection against blunt weapons such as clubs, stones, etc). The armor makes running difficult (Move -2, cannot move at All-Out speed) and the helmet greatly obstructs a soldier's vision, hindering their ability to aim a blaster (-1D modifier to all ranged skill rolls). The Backplate contains a power pack as well as a small supply of air.
--► Body Glove: provides insulation and cushioning while also regulating body temperature during periods of exertion (+1D stamina). The tight fitting glove acts as a compression sleeve, stemming bleeding in the event of serious injury. Though the trooper may be incapacitated, survival allows the trooper to receive medical treatment and return to service (+1D first aid or medical modifier to stabilize). The body glove also provides limited protection against radiation (+2 versus radiation).
--► Environment Filters: armor is fully sealed against chemical/biological attacks and will protect the wearer against vacuum for a limited time (back-mounted tank contains 20 minutes of emergency oxygen).
--► Helmet: automatic polarizing and anti-flash blinding lenses with holographic HUD interface. Voice-activated vocoder and auto-dampening auditory sensors.
----► Multi-Frequency Targeting and Acquisition System (MFTAS): enhanced combat vision (+2D modifier to vision based Perception rolls versus negative environmental modifiers such as smoke, darkness and fire). IFF transponder readout allows Stormtrooper to identify squadmates.
----► Integrated Comlink: HUD and dermal crosslinked activation. The comlink uses linked encoding sequences to rotate frequencies every few seconds.
----► Security Measure: each helmet has a designated user and an integrated security feature (found on the under-rim of the helmet) that must be deactivated when putting on or taking off. If the security feature is not disabled, the MFTAS and integrated comlink will be disabled ensuring it could not be used by enemies of the Empire or reduce its value on the black market.
--► Standard Stormtrooper Utility Belt: High-tension wire 25 meters, 2 magnetic grappling hooks, 4 spare blaster power packs, ion flare tube (3 ion flares), 1 week of energy rations, spare C1 military comlink, 3 water packs, 2 medpacs, code keyed thermal detonator, 2 stun grenades (optionally, 2 C-22 fragmentation grenades), wrist binders, glowrod, blaster/armor tool kit.

Baradium-Core Code Key Thermal Detonator
Specially designed to ensure that only stormtroopers can utilize the explosive, ensuring dissidents can not use it. The security measure requires an arming code to be entered, each code is unique, known only to the soldier to whom the device is issued. The code panel buttons are typically unlabeled.

Imperial Code Key Thermal Detonator
Scale: Character
Skill: Grenade
Cost: 800
Availability: 3, X (military issue)
Range: 3-6/12/25
Blast Radius: 0-2/4/6/10
Damage: 6D/5D/3D/2D
Game Notes: The key code requires a Very Difficult demolitions skill check to circumvent. The detonator a timer that can be set up to 15 seconds. The code key can be specific to the trooper, a squad, or even a section of troops.

Imperial Stormtrooper v2.0: All stats are 2D except: Dexterity 3D, blaster 4D, blaster: rifle 5D, brawling parry 4D, dodge 4D, grenade 4D, melee combat 4D, survival 3D, willpower 4D, search 3D, Strength 3D, brawling 4D, stamina 4D, security 4D. Move: 8. Character Points: 3-5. Stormtrooper armor (+1D vs damage, +2D vs high-velocity physical), E-11 blaster rifle (5D), blaster pistol (4D), Stormtrooper utility belt, Imperial Code Key Thermal Detonator (6D), Squad Tactics: Due to their training, Stormtrooper squads do not need to make a command roll to combine actions in combat. Authority by Fear: The visage of white Stormtrooper armor represents the emotionless, faceless might of the New Order (+1D modifier to intimidation skill checks).
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Joined: Thu Mar 09, 2017 10:07 pm

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