X-Wing Miniatures game in Star Wars D6

Custom/alternate rules

X-Wing Miniatures game in Star Wars D6

PostPosted by The Bissler » Sun Apr 30, 2017 7:27 am

Using X-Wing Miniatures in Star Wars D6:

Place the minis in your battlefield. Use the stats on your Star Wars D6 ships as normal except for piloting. For piloting manoeuvres use the relevant dial as supplied with the X-Wing game. Move the ships using the movement templates provided.

Green Manoeuvres count as free actions - zero difficulty.
Straight Manoeuvres for 3, 4 & 5 manoeuvres have a difficulty of 3+, 6+ and 9+
Non-green soft banking manoeuvres add +3 to difficulty rolls.
Non-green hard banking manoeuvres add +6 to difficulty rolls.
Red manoeuvres add +10 to difficulty rolls.
Add in difficulties for any obstacles as usual.

This idea is fairly off-the-cuff so suggestions welcomed from the community. The main thing I wanted to achieve was giving pilots more decisions to make in combat situations. At the moment it is a bit of a case of "I fly fast at the TIE fighter" and not much else, especially if you are flying a freighter where your teammates are on the gunnery chairs. It should be far more thrilling piloting a YT-1300 than it is. I don't claim giving players dials to decide their moves will recreate the thrill there would be from piloting a spaceship but it might make things a little more interesting for them. Thoughts?
The Bissler
 
Posts: 3
Joined: Wed Mar 29, 2017 2:11 am

Re: X-Wing Miniatures game in Star Wars D6

PostPosted by The Bissler » Wed May 03, 2017 2:15 am

I tested out the rules - they worked fine. The difficulties are a little on the easy side but at the same time this was piloting in open space; obstacles might prove to up the difficulty somewhat and hopefully make it more of a challenge. If anyone else tries this out, please let me know how they got on!
The Bissler
 
Posts: 3
Joined: Wed Mar 29, 2017 2:11 am


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