Imperial Patrol Transport

Imperial Patrol Transport

PostPosted by Ollie » Thu Apr 27, 2017 12:51 am

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Imperial Patrol Transport
Originally known as the Republic police gunship or Republic police helicopter a model of transport gunship utilized by the Coruscant Security Force and the Coruscant Guard on the planet Coruscant during the waning years of the Galactic Republic. During the Rise of the Empire it is renamed as the Imperial patrol transport.

The Republic police gunships possess a spoked cockpit and solar gatherer panels and a similar drive to the LAAT/i gunships, as evidenced by their sound. Equipped with searchlights to conduct searches at night or in areas of Coruscant where visibility is low. The gunships have two ball-mounted laser cannons underneath the cockpit and one laser cannon mounted on the rear of the ship. The gunship was available to both droid and flesh-and-blood members of the CSF. Not as heavily armed as the LAAT/i, nonetheless is was preferred due to its suitability for patrolling cityscapes as well as having a lower risk of causing collateral damage. The solar gatherer panels are connected to the ship via arms on the ship, act as the power generator for the ship. The vehicle's cockpit has two seats for the pilot and gunner, with the pilot being slightly behind and elevated above the gunner. The side hatches open for entry, and had a rear ramp if circumstances require rapid deployment. It was primarily utilized by police officers, although it was also known to be used by members of the Coruscant Guard under certain circumstances.

Imperial Patrol Transport
Craft: Imperial Patrol Transport
Type: Airspeeder
Scale: Speeder
Length: 11.48 meters x 5.76 meters x 5.43 meters
Skill: Repulsorlift operation: IPT
Crew: 1 pilot; Gunner: 1
Crew Skill: All skills typically at 4D
Passengers: 15 (troops)
Cargo Capacity: 2 tons
Cover: Full: 1/2 (when bay doors open)
Altitude Range: Ground-1,000 meters
Cost: 49,000 (new), 30,000 (used)
Maneuverability: 2D+1
Move: 216; 620 km/h
Body Strength: 4D
Weapons:
2 Laser Cannon (fire-linked)

-- Fire Arc: Front
-- Scale: Vehicle
-- Skill: Vehicle blasters
-- Fire Control: 1D
-- Range: 20-100/150/250
-- Damage: 4D+1
Laser Cannon
-- Fire Arc: Rear
-- Scale: Vehicle
-- Skill: Vehicle blasters
-- Fire Control: 1D
-- Range: 5-10/100/300
-- Damage: 3D
2 Rocket Launchers (4 missiles each)
-- Fire Arc: Front
-- Scale: Vehicle
-- Skill: Missile weapons
-- Fire Control: 2D
-- Range: 100-500/1/2 km
-- Damage: 7D
Game Notes:
-- As well as side dropping hatches for passengers to disembark, there is an additional drop exit at the rear allowing for swift deployments.
-- Search light: has a range of 300m and illuminates a 15m radius as though daylight (no penalties for darkness).

Source: TCW 5.19 "To Catch a Jedi", TCW 5.20 "The Wrong Jedi" (appears in flashbacks), TCW 6.04 "Orders", TCW 6.11 "Voices", N "Thrawn", SWRe 1.13 "Call to Action", SWRe 2.04 "Relics of the Old Republic", SWRe 2.18 "Shroud of Darkness", wookieepedia. Stats by +Oliver Queen.
Ollie
 
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